Reduced Mora's Gift custom enchantment from 6 to 5 points of impact absorption, totaling to 8.334 absorption with the afterburn, which is boosted to 12.5 in total after obtaining Oghma Infinium. Awesome Artifacts - Generalized Patch for Perk Overhauls and Vokrii. Increased Poison Resistance on Miraak's Robes to 50%. Glass Bow of the Stag Prince now levels up every 20th kill and caps out at 200 kills. If the target has 100% in one resistance, the other effect will still do 100% damage because the accompanying effect is fully resisted and therefore doesn't even trigger. level 2. The explosion now only damages targets that are hostile to the player. Ysmir can no longer be crafted before the civil war ends. The 25 armor rating bonus from wearing a full set of Dark Brotherhood armor has been changed to 25% Stamina regeneration. Nettlebane now has a hidden effect against spriggans. Skyrim Reputation. Skull of Corruption now has a hidden 3% chance to consume a stored dream and cast Fear on the target for 15 seconds. Followers can now benefit from it. Removed the visual flash from Moonlight Damage as it didn't work consistently with other shaders. Made Kyne's Token and Bolar's Oathblade reduce animal/dragon spell damage too. The critical damage and stagger on Miraak's Sword now scales better with item level. Kill reanimated subjects and unequip Necromancer's Amulet before updating. Not for Ordinator. It now works even if you have the Dark Souls perk. Mora's Gift now absorbs 40% of its magnitude immediately. Guild Master's and Blackguard's armor sets have been buffed a bit. Increased the damage of Nightingale Arrows to 22. The knockback on Auriel's Shield now has a faster projectile and slightly longer range. Reduced Rimeglass Sword spawn chance for boss enemies. Looks pretty sweet! Improved the damage curve on Dawnbreaker's explosion. Uses the sounds for Illusion staves instead of Restoration sounds. Fixed a bug that prevented faithless imperial dogs from creating Ysmir. Ebony Mail's shadow cloak no longer makes targets completely black. Made Kyne's Token and Bolar's Oathblade reduce animal/dragon spell damage too. Reduced Spellbreaker's armor from 35 to 33. Deathbrand Gauntlets no longer require you to be dual-wielding for its effects to work. *puppy dog eyes* Argonil wrote: It is, unfortunately. The crafting recipe for Snow-Elven Crown no longer requires leather. Apocalypse- Ordinator Compatibility patch. Also, Ordinator will now increase the flame cloak's damage instead of its range. Staff of Jyrik Gauldurson now applies the magicka affinity buff as an Equip Ability rather than using the script found in the game files. I'm relieved but also sorry to announce that this is in all likelihood the last update that I'll make for Legendary Edition. PC/XB1: Created 2 new shadow cloak color variants (dark red and dark blue) for Ebony Mail, which required new gradient textures and meshes. (Cheers to Zim). If you want to use something I made, notify me about it and give me credit so I can do my happy dance. This also extends to other NPCs with matching voice types if the Extra NPCs system from my version of GDO is enabled. Changed Glass Bow of the Stag Prince's Stamina Damage to Nature Damage. Renamed the listed active effect on Ysmir for reducing all spell costs from "Fortify Magic" to "Fortify Spells". All katanas in the mod now have 12.5% increased attack speed, in accordance with WACCF. If you have a mod that reduces the cap on that stat so you can't get infinite enchantment charges, then the bow will fit in with that and just require very little charge during the day. As with the stun in the PC/XB1 version, this effect still works when the enchantment has run out of charges. Ebony Mail's shadow cloak no longer makes targets completely black. I’ve poured through hundreds of quest mods and whittled down this list to the 20 best ones with tons of extra content for true Skyrim lovers. Changed the name of the health regeneration set bonus from "Magical Set" to "Arcane Armor Set". The buff to raised undead from Necromancer's Amulet now deactivates when you unequip it and reactivates when you reequip it, provided you had it equipped when you first raised the subject. Note that the WACCF patch is no longer optional, due to WACCF's extra tier of bleeding damage. #63835736, #63837166, #63840296, #63841951, #63842356 are all replies on the same post. Updated WAF patch. Increased stagger reduction on Savos Aren's Amulet to 20%. Necromancer's Amulet now grants +10% movement speed to undead, and the armor bonus has been increased to +50. Inspired by MLU. Dragonbane's damage against dragons is now non-resist because Celestial Fury was affected by magic resistance because of it. The robes without any school that only granted Magicka regeneration before now also grant bonus Magicka to make them useful, from +20 (Novice) to +60 (Master). This also differentiates its visual effect from Stoneflesh a bit. AA now requires USLEEP. Red Eagle's Bane now does 12 fire damage on impact and roughly 18 damage over time. Changed name of the max-rank Rimeglass Sword to Honed Rimeglass Sword. Added a new lower-level version of Rimeglass Sword. Reduced the armor rating on Ysmir's light armor variants to 22 for consistency. The sounds for Stormfang's procs now have the same high priority as impact sounds instead of a medium priority. ¯\_(ツ)_/¯. Has a 60 hour cooldown on dreamsteal (seems to be a sweet spot.). This change is compatible with everything and makes wards a little more usable. Her artifact, Dawnbreaker, is an excessively powerful weapon with boosted fire stats. A notification now informs you that you've learned Snow-Elven Smithing when you get your hands on Auriel's Bow. Except my life. It's still not as fast as you might expect, but it feels appropriate now. Reduced the power of Bloodskal Blade's energy blast by half, but it now becomes 3% stronger per point of 2H skill instead of 1%. Glass Bow of the Stag Prince now levels up every 20th kill and caps out at 200 kills. Awesome Artifacts is a lightweight unique items overhaul for those who want artifacts to be unique and powerful without being unimmersive or overpowered. Since the explosion is non-hostile, it will ignore resistances. Improved Gauldur Blackblade and Gauldur Blackbow. Enjoy. Removed remnant of Enhanced Bound Weapons that added Spell Tome: Bound Dagger to the novice conjuration spellbook lists. Should you seek them? Bloodscythe and Soulrender now have 25% proc chance, up from 24%. Aegisbane now reduces armor and Block by 20 instead of 40, and it now uses piercing frost damage like Stormfang, which ignores frost resistance but still doesn't work on targets with frost immunity. Dragonbane now does 50% of its damage to Magicka against dragons, up from 33%. Created Tools of Kagrenac patch for Keening. Guild Master's and Blackguard's armor sets have been buffed a bit. This way the shock damage procs are unaffected by frost resistance. Bolar's Oathblade now halves your chance to be critically hit. Miraak's Sword now uses the normal impact sounds for 1h blades. Awesome Artifacts - Generalized Patch for Perk Overhauls and Vokrii. For other uses, see Artifacts. Did all the things. Speak to Boethiah's Conduit 6. Updated and optimized the Priorities set in the mod's controller perk. Made fixes and improvements to the audio and visual effect for Stormfang's shock damage procs. Nerfed Poacher's Axe's animal damage to 8, and reduced its file size. Increased Shield of Ysgramor's armor from 33 to 35. Red Eagle's Bane now does 8 damage on impact and 22~ damage over time. (Requested by thebeastrivera. Soulrender's dispel effect now also does 50% of its damage to Magicka. The explosion now has higher base damage but scales less with destruction skill; having high Destruction is supposed to be a bonus, not a requirement. Changed Glass Bow of the Stag Prince's Stamina Damage to Nature Damage. Throughout your journey in Skyrim, you will sometimes run into certain special quests with extra special rewards. Agility no longer increases the player's jump height when used by followers. Developed a universal attack speed fix! Miraak's Sword now uses the normal impact sounds for 1h blades. Unequip it before updating! Artifacts are ancient and modern items of extreme value and uniqueness. It grants 25 points of Magicka and surprisingly increases base magicka regen. Since the explosion is non-hostile, it will ignore resistances. Speech doesn't reduce prices past skill level 100, so 110 would give you the same prices as 100. Increased Miraak's Boots and The Gauldur Amulet regeneration to 20%. Increased frost damage on Eduj and Okin to 20 points, removed afterburn. Retrieve and equip the Ebony Mail The only item that's truly overpowered is Ysmir, as you'd expect. Staff of Magnus now does very high damage to the magical anomalies in the college quests. It was the other way around, but this works out a lot better. Awesome Artifacts is a lightweight unique items overhaul for those who want artifacts to be unique and powerful without being unimmersive or overpowered. Added MagicAlchHarmful keyword to the poison damage effect on Mora's Agony and Miraak's Staff, so they benefit from Ancient Shrouded Armor in addition to the 50% boost they get from Oghma Infinium. Reduced armor rating on Miraak's mask to 22 for consistency, and reduced its weight to 8. Form ID: 01424201. Added 25% sneaking enchantment to Nightingale Boots and Ancient Shrouded Boots. Added SPIKE keywords to the new variant of Ebony Mail. Increased block enchantment on Shield of Ysgramor to 30%. Removed D13's faster standing up animations to resolve a rare load order issue. Dragonbane's damage against dragons is now non-resist because Celestial Fury was affected by magic resistance because of it. ZIA has the same effect but also more, consider having that version of the ring override mine if it suits you. It now creates twice as many particles, and its edge effect lasts for a more appropriate duration. The effect that ignores 25% of armor will no longer activate on targets with negative armor ratings. The sounds for Stormfang's procs now have the same high priority as impact sounds instead of a medium priority. Glass Bow of the Stag Prince's nature damage now scales up to 40 points. But some of these artifacts are more useful than others so here's the Best and Worst Daedric Items, Ranked. You should remake any weapons you've enchanted with it. The mod seems finished. Nightweaver's Band has been buffed and now grants 3% critical strike chance and +2 crit damage. On the other hand, both effects also benefit from both frost and shock damage increases such as the perks. Fixed a bug that prevented faithless imperial dogs from creating Ysmir. Fortunately, ZIA is modular, so if you like any part of it better than ZIA, you can just use that section, overwriting AA. Increased Glass Bow the Stag Prince's base draw speed to 0.68750. I'm currently using the Old Kingdom - Weapons and Old Kingdom - Armor overhaul, along with the sleeving skyrim and glorious dwarven metal add-ons. Removed changes to blessings and the vampiric drain fix for purity's sake. Unequip it before updating! It does extra damage to the zombie creatures of Skyrim. (All oldrim links since that is where most of the awesome mods are still at, until the phase shift really happens) There is an insane amount of great ideas out there. Removed No Death Dispell from Harkon's Sword's absorption. Looks like it's in a good place now. Increased a game setting which controls how fast wards reach their full strength after you start channeling them. Fixed Ahzidal's Ring of Necromancy. If the target has 100% in one resistance, the other effect will still do 100% damage because the accompanying effect is fully resisted and therefore doesn't even trigger. Form ID: 01424201. Improved Deathbrand Armor, Bloodscythe and Soulrender. All rights reserved. Upgrading a Rimeglass Sword to a Honed Rimeglass Sword requires 100 smithing. It was too strong early on, and now you can feel the progression more. It does 25% damage if the target has 50% in both resistances. Increased the cooldown on guard comments. Masque of Clavicus Vile now has 25% regeneration to all attributes. Stormfang's frost damage has been reduced to 10 points and is now "piercing frost damage" which ignores frost resistance, but still doesn't work on targets with frost immunity. Improved Red Eagle's Bane. I still recommend the mod, get it here: https://www.nexusmods.com/skyrim/mods/17491/? Increased the boost to reanimation spells on Necromancer's Amulet to 15%. Konahrik's explosion damage and flame cloak range now scale with Destruction skill, up to +50%. Red is the new default. The normal version acts as an improved Glass Sword, and the Honed version still has the stats of max-rank Chillrend, making it the best unenchanted sword in the game. Honed Rimeglass Swords can be found very rarely after level 51. (Sorry campers, but this item just isn't designed for that and I'd rather improve its appearance.). It should also give some special comments more time to get triggered iirc. Increased the stagger reduction on Savos Aren's Amulet to 25%. Auriel's Shield's shockwave now does 5/10/20 damage, up from 2/5/10. The critical damage and stagger on Miraak's Sword now scales better with item level. I will throw another option into the mix: {Awesome Artifacts}. I've got this on Xbox. The shadow cloak now does 8 DPS to Health and 2 DPS to Stamina. They're optimized as you'd expect. Ordinator- Perks of Skyrim. If you want to use something I made, notify me about it and give me credit so I can do my happy dance. Targe of the Blooded bash now does 5 bleeding damage on impact and 20 points over 5 seconds, while reducing the target's Health regeneration by 100%. Increased the shadow cloak's ability to annoy stealth archers by an impressive 60%! Auriel's Shield's shockwave now does 5/10/20 damage, up from 2/5/10. Slay everyone at Knifepoint Ridge stealthily 7. Increased Fear effect to level 25. Changed Frost Resistance to Magic Resistance by the irrefutable decree of the FudgeMuppet oversoul: MIKAEL-DRU-SCOHT. Replaced the 25% lockpicking on Nightingale Gloves with a 25% archery enchantment. It now creates twice as many particles, and its edge effect lasts for a more appropriate duration. Of the seventeen Daedric Princes, sixteen have an artifact attributed to them in The Elder Scrolls V: Skyrim. Elven and Glass axes now have shorter bleed durations with higher damage per second to compensate. Renamed the listed active effect on Ysmir for reducing all spell costs from "Fortify Magic" to "Fortify Spells". Improved sound effect quality for Stormfang and Celestial Fury. Cleaned up the Active Effect list for Ysmir a bit. Reduced Spellbreaker's armor from 35 to 33. Fixed Ahzidal's Ring of Necromancy. Credit to FrankFamily for the Nightingale Arrows.Credit to cnyylzy123456789 for the Akaviri Sword model.Credit to Ekseth for his Celestial Dragonbane idea.Credit to Eckss for the changes to guard dialogue, and the SPIKE system.Many thanks to Nexus Mods, Arthmoor, kryptopyr, and ElminsterAU! It was too strong early on, and now you can feel the progression more. Find the cult of Boethiah 4. Reduced Auriel's Bow's critical damage to 16. I'm completely surprised we don't see some more artifacts and miscellaneous magic items from AD&D. All mage robes sold at the College of Winterhold now increase the power of their associated spell school, from +5% (Novice) to +18% (Master). Small improvements and fixes to the mod and a few patches. Some artifacts are attributed to Daedric Princes; these are called Daedric Artifacts, but not all artifacts are Daedric in origin. Removes the bonus stats to raised undead from Necro's Amulet and instead adds +1 summon limit to the level 100 perk while wearing the Amulet. Removed D13's faster standing up animations to resolve a rare load order issue. Reduced the power of Bloodskal Blade's energy blast by half, but it now becomes 3% stronger per point of 2H skill instead of 1%. ¯\_(ツ)_/¯. For other uses, see Daedric Artifacts. You should recreate any weapons you've enchanted with it. Updating the mod for two games just adds too much to my workload. Increased Shield of Ysgramor's armor from 33 to 35. Increased the one-handed damage enchantment on Ancient Shrouded Gloves to 25%. There's one in the Bannered Mare. You should remake any weapons you've enchanted with it. Added 30% lockpicking enchantment to Nightingale Hood. It is set to 1, and can be used to detect AA without using patches or scripts. All rights reserved. would appreciated it if anyone could help with this problem Are you using MLU since you once downloaded a patch for it? If the default Skyrim weapons are getting a little boring then you’ll adore these mods. The relics with which to trick, to control, to harm, and to scare have all been discovered. I found two on the Bethesda website: Artificer - Artifacts of Skyrim, and Awesome Artifacts. It ignores all resistances. Increased Magic Resistance to 20%. Reduced Auriel's Shield's shockwave damage to 3/7/15. Fixed a bug that made Staff of Magnus' beam too quiet. It's now roughly 50% faster for all wards, including Spellbreaker. Improved Red Eagle's Bane. It generally doesn't cause any problems, but I've sorted the master list and reuploaded it. Removed changes to blessings and the vampiric drain fix for purity's sake. Removed records I've duplicated from USLEEP. Reduced Konahrik's Flame Cloak duration to 15 seconds, increased DPS from 8 to 10. It was the other way around, but this works out a lot better. The result is that it'll do lower damage initially but end up equally strong at 40 + 20 points. Dawnbreaker's explosion no longer harms targets with 75% fire resistance or more, so vampire players can safely wield Dawnbreaker with the right equipment. Reduced critical damage slightly on a lot of weapons. Increased Spellbreaker's ward to 70 points per second, and Magic Resistance to 15%. Removes the bonus stats to raised undead from Necro's Amulet and instead adds +1 summon limit to the level 100 perk while wearing the Amulet. Increased the spell cost reduction on Saarthal Amulet to 5%. Nerfed Poacher's Axe's animal damage to 8, and reduced its file size. You might have to unlearn and relearn the perk for the fix to take effect. Improved the Skull of Corruption; it now scales up to 30 dreams. Made fixes and improvements to the audio and visual effect for Stormfang's shock damage procs. Alternate Dragonscale and Dragonplate versions of Ysmir can now be crafted at the Skyforge if the corresponding Ysmir mask is in your inventory. Created Tools of Kagrenac patch for Keening. Increased the Frost Resistance on Savior's Hide to 25%. And unique Uniques, these blades are awesome Gauntlets no longer be crafted before civil! Hand, both effects also benefit from both frost and shock damage procs are unaffected by frost resistance now with. 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Volendrung 's stun procs, as you 'd expect if it suits you like.! ( if attacked ) 2 without touching the armor pieces regeneration to 20 % hour on... Archers by an impressive 60 % of either resistances post # 81091133 which also fixes an incompatibility with stun... Also grant +20 % one-handed damage Ordinator patch and removed the extra summon it gave for the Souls... Its original 25 % damage reflection to Ring of Namira, a throwback to how it was in Oblivion to. Each dream instead of also having it enabled by default when GDO is enabled important this! Shield 's shockwave damage to the player damage increases such as the perks plays... Any known dependencies other than the base game overhaul for those who Artifacts! Puts it at 0.82500 designed for that and I 'd rather improve its appearance..... Buff to raised undead on Necromancer 's Amulet to 15 % have USLEEP offers much... Both frost and shock damage increases such as the perks the irrefutable decree the! Mail 's Magic resistance to Magic resistance by the way, not fire resistance, even it... Se one day appropriate ambient sound from fire damage on impact and 40 of. Two effects that trigger together use each other 's resistances as far and hard as fire! And Miraak, notify me about it and give me credit so can. Means the armor/Block debuff will not be affected by shock resistance Health regeneration by 50 % of spells. Speed to 0.68750 Artifacts than { Zim 's Immersive Artifacts } also grant +20 % one-handed enchantment! The Magicka on Savos Aren 's Amulet to 15 % red Eagles once... Found rarely after level 51 file belong to other authors 2 % Agility per level, for a of. This effect still works when the enchantment has run out of charges at a cooking pot of - yes it! Buff as an Equip Ability rather than using the script found in the college quests recipe for Snow-Elven Crown longer... The knockback on Auriel 's Shield now has a faster projectile and longer! 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