NEW MECH: The Battleaxe, another super-early Age of War 70 tonner. Inferno, smoke, and thunder ammunition! There's a new Location Designator FCS for your cockpit slot. Aug 3, 2019 @ 1:23pm No. NEW MECH: The Vanquisher, a 100 ton C3i sniper. More than 300 tanks! Battletech Advanced 3062 currently consists of approximately 95 mech chassis, with roughly 514 mech variants in total, not including the non-canon custom mechs.All of the mechs features in BTA are of Inner Sphere or Periphery origin, although there are a few Omni … This is required for you to download. This was done to match expectations: if someone jumps and falls on the landing, their turn logically should be over, so now it is. Be sure that you reconfigure BTA because we have a new performance improvement option (Corgi Perf Fixes) that's shown a lot of promise for performance gains. You'll see some changes, mostly that they don't really get good until you are at least at Friendly standing with the shop's owner. Locals added as OpFor in many periphery regions, should let you fight them directly now. There were some piercing weapons that got missed. First, we have a new installer again. No clan tech at all. Now, if a mech fails a piloting roll as a result of actuator damage and falls, the fall ends that unit's turn. 361,152. 40.3MB. Their descriptions say what mech. The LPPC got a buff, it now ignores 1 evasion. I've released a new update, BTA v5.0, that includes both a brand new installer and includes an optional Clan component that brings dozens of new weapons and chassis, hundreds of variants, and the entire Inner Sphere along with a dozen new factions to the map. (Blizzard-like levels of Soon TM) NEW MODEL: The Huron Warrior has a new, much nicer, model. Victoria in the final duel is a lot scarier and doesn't self-detonate anymore. A few weapons have new sounds: Arrow IV, Plasma Rifle/Cannon, and the RACs all have new sounds. Removed Loans from shops for the time being to prevent a bug. That's been fixed. The Bull Shark BSK-MAZ has been totally overhauled. Narc is a little clearer in descriptions. Give it a read, and then give the changes a shot, I think you'll be pleasantly surprised after a little adaptation to them. This is about as toothless as we can make the tutorial, it should be clear that it's a learning environment, nothing more. Lots of people field it, Great Houses and Periphery alike. Find it with the Capellans and Canopians. They are a small squad of 4 suits that run around and can do stuff (mostly shooting enemies). (HAGs, MGs, MG Arrays, SBGR, UACs, RACs, for instance). NEW PILOT STUFF: BTA Team member, t-bone, has a pilot now. BattleTech Advanced 3062 has released its Clan Invasion! If you ever wanted a Clan modpack for HBS BT or you want to see more and deeper content at BTA's quality level (FCCW flashpoint campaign? BattleTech Advanced 3062 has released its Clan Invasion! It adds more than 500 new ‘Mechs, dozens of weapons, and changes many of the game’s core mechanics like the … It is a high-skull assassination against Steiner (and only Steiner). Find it with the Davions and Steiners. Most great houses field this. Here's to more great streams together and to some good BTA action! The final showdown with the Bounty Hunter and Black Widow in the Heavy Metal flashpoint chain has been reworked and should be much scarier now. BattleTech’s latest update adds 10 new ‘Mechs, including the all-new Bull Shark. To get the old location popup, you require either a FCS Adv TC (targeting computer, it now weighs one extra ton) or the Gunnery 8 skill Precision Master (replaces Breaching Shot, includes Breaching Shot functionality; you will need to retrain if you already have this ability to get the new functionality). If you're 15 tons smaller, you get +1 to hit them. The Dracs sell this too. BattleTech Advanced 3062 (BTA) is a full overhaul for the game to enhance the tactical game experience with new systems, to minorly modify the strategic game experience, and to vastly deepen and detail the amount of mechs and gear players can encounter and use in the game. Battletech Advanced 3062: Clan Mechs? Support weapons should be ignoring some evasion as well again. The Coolant Pod has been totally reworked. Pilot bleed outs will now be clearly noted via floaties in combat. Over 1k Mech variants and 300 vehicles….. And wait for it…. Now, each evasion pip past 6 (so pips 7 to 12) is only half as effective and evasion pips can benefit you up to 12 pips (it used to cap out at 8). You still can take serious injuries so don't push your luck, but a standard 1 severity injury isn't going to be too bad now. Because of its versatility through its combination of … NEW FUNCTIONALITY: Applying certain buffs provides XP for pilots now, a list will be provided in #frequently-asked-questions. Find it with ComStar. 1,355. The warrior caste maintains control over the Clans through control of several important institutions and individual positions, with direct participation restricted to Bloodnamed warriors. It now is an activated component that reduces heat by 30 on the turn it is activated. NEW MECH: The Gladiator, the first Kuritan BattleMech, has arrived. Today marks a big day for BTA. Posted by. auf nutzlos UAC 5.Gegner; 1 Brutus Sturmpanzer-Inferno, 1 Wirtskörper 8X6 SRM Inferno, 1 Wirtskörper 8x6 SRM, … NEW FUNCTIONALITY: Objective building health has been an issue for awhile. Today marks a big day for BTA. No Guts No Galaxy. 22 days ago. Deployable LRM minefields! MechAffinity settings have been modified a bit to make affinity decay slower but also permanently expire after 10 missions out of the mech. The AI should be a little sharper now. NEW EVENT: A pirate has a present for you, keep an eye out for it! No more visual bugs, no more needing tab to select buildings that are partially damaged. Release 1.9 is now available on Steam, GOG, Humble, and Paradox Plaza. Fight something new every mission!. NEW MODEL: The Bombard got a new, very very nice, model. Bleedouts now happen a little faster, ye be warned, pay attention to the bleedout turn timer. NEW MECH: The Hermes, a 30 ton super fast scout. NEW MECH: The Crockett, an 85 ton SLDF mech that ComStar kept alive. Now when you melee, most weapons are able to shoot after the melee instead of just Support weapons. NEW FUNCTIONALITY: Ammo Costs have been introduced. youtu.be/k1lHli... 1 comment. NEW VOICE PACK: George Ledoux, known to the BT community as Duncan God Damn Fisher, has graced us with some voice lines and yes they are *glorious*. BattleTech Advanced 3062 i do like. Starters are now randomly picked from defined pools of mechs, with each pool corresponding to a slot in the starting lance. Sort by. NEW BATTLE ARMOR: Infiltrator Mk II, a stealthed suit with good firepower. The worse severity of the injury, the bigger the penalty and the longer the heal time. It's good now! Melee ignores 4 evasion again, like it was supposed to. Log in to view your list of favourite games. You'll like it, probably. MechWarrior injury timings have been significantly reduced, at user request. To account for TBAS, pilot hits should be even less likely on this release as PainTolerance has been adjusted to account for the new injury times. If you have Clans installed, the BH and BW will be driving some very spooky stuff, ye be warned. The Whitworth is fixed since some Whitworths weren't doing what they should be doing. Now you can sprint and shoot! ... Clan engines will not die from critting a side torso, but stacking crits there will still display. Spoiler shayne777 wrote: hi againthe mod is awesome by the way, great job.been doing the campaign and everything as going fine until the upload locura mission. The Stormcrow is a wide-spread, second generation OmniMech fielded by many Clans.However, within the Clan Smoke Jaguar touman, the Stormcrow was especially common during the Clan Invasion and was codenamed the Ryoken(a misspelling of ryōken - hunting dog) by the warriors of the DCMS who encountered it. Give your feedback though, we need to hear it. Mostly ComStar and House Marik field it. Archived. Tex also has one! NEW MECH: The Sorcerer, a 95 ton (non-canon) SLDF mech from our very own Lt. Apollo is similar to ArtemisIV but for MRMs and requires a new item, the FCS Apollo. NEW FUNCTIONALITY: The UI in combat is slightly changed. Description []. The full IS Map just doesn't show them as easily (it's part of how the map works, it's weird like this). Discover chevron_right. Improved AI that actually can pose a challenge! I know, I know, again, but bear with me. IJJs got a nerf, now they make a little more heat and are less good at the jump-good. Well it maybe worth it to play BTA:3062 for a bit, it will help prepare you better if you do decide to want to jump to Roguetech. Pay attention so you don't miss them! Find it with the Clans. Clan standard pulses got a range increase to match standard IS pulses. Page 132 of 134 - BattleTech Advanced 3062 - posted in File topics: In response to post #85315553. The Snub-Nose PPC and Heavy Gauss Rifle have been fixed, they were not doing damage falloff properly and should work better (and more accurately to TT math) now. NEW MECH: The Grand Titan, a 100 ton Marik take on the OG Titan. NEW MECH: The Night Hawk, a 35 ton SLDF pulse laser mech. Delete your old installer *including the cache it created* and download our new installer. The Dracs sell it. NEW MECH: The Hazard, a pyromanic's 45 ton dream. NEW MECH: The Pulverizer, a 90 ton "Clan" (not really, kinda) fast assault mech. Flashpoints no longer repeat *after* being completed. NEW MECH: The Thunder, a 70 ton Capellan AC/20 that walks like a man, has arrived. This (MOD) introduces new Flashpoints, Weapon Systems like the Ultra Autocannons, LBX, and a lot of new Mech’s by Harebrained Schemes. How many Ronin would you like to see in Hiring Halls? NEW EVENT: Zinterklaas has come to the Argo! Date uploaded. Just delete the installer itself and replace it with the new one then run it normally. Pilot abilities are now hidden behind "active" and "passive" ability buttons (the joystick and infinity symbol buttons). View Mobile Site Piercing gear should work properly. NEW VARIANTS: A handful of mechs got new variants in this patch: the Toro, Argus, Night Gyr, Mad Cak Mk II, Hunchback IIC, Vision Quest, Anvil, and Uziel all got a new variant. As you move up in ranking with that faction, their stores get progressively better. There's nothing fancy in here, just a few basic bits for newer players to have an easier time of it. Several Bombard models also now have leg spikes as appropriate. An improved heat system that checks for ammo explosions and can even force shutdowns! NEW PILOT STUFF: BTA Team pilots now have special passive abilities that are unique to them. MASC and all other gear and such that work like MASC has been clarified as to how it actually functions. Working artillery with AoE effects! NEW MECH: The Katana, a Kuritan knockoff of the Crockett. NEW MECH: The Scylla, an XL 400 with jumpjets 100 ton Clan assault. For every 15 tons difference, the delta is a +1. Multi-shot lasers! Instead of getting reduced minimum range from pilot skills, you instead now get a reduced penalty inside of minimum range (from 8 to 5, then from 5 to 2). On day one of a new career, you'll get this crate of nice shiny replacement parts so that you don't have to scrap for literally anything to repair your mechs. Now with VTOLS! Chem Lasers got a UI change to fit in better with other lasers. Find it on various (mostly kuritan) tanks and mechs, as well in stores and the Kurita faction store. NEW MECH: The Thunder Hawk, a 100 ton gauss monster. Find it with ComStar, Rasalhague, and rarely the Clans. It also includes extensive gameplay enhancements and aims to be a comphrensive upgrade to the base game experience. This mod is opted-in to receive Donation Points. Includes the CAB. Use them if you're broke and need to run heavy ammunition loadouts. #71652413, #71672583, #71685408 are all replies on the same post. NEW MECH: The Hermes II, a 40 ton not so fast scout. Sabot AC ammo was slightly adjusted to be clearer about how it works. BattleTech Advanced 3062; BattleTech Advanced 3062. There’s also a eight entirely new weapon systems and additional narrative content. NEW FUNCTIONALITY: CAC has been updated. The Big Steel Crab is a little scarier now. Certain faction stores have some unique gear in them now. Up-engined Dropship background option corrected. Explore this month's nominated mods. NEW MECH: The Bombardier, a 65 ton "I can't believe it's not an Archer!" Panzyr Defense has had the APCs swapped out for much slower, easier to destroy, Alsvin APCs instead of the Turhans. Page 17 of 133 - BattleTech Advanced 3062 - posted in File topics: In response to post #71645153. Lots of little description and spelling fixes. Send me a message here on the Nexus. ... BattleTech Advanced 3062 Installer. Essentially, when you use Precision Strike now, you will not get the normal "pick a location" popup, instead you will receive a huge general accuracy boost. Your existing pilot injuries will randomly and automatically update to account for TBAS, so you may see pilots out for dramatically longer. Endorsements. A totally overhauled mechbay that replicates real tabletop BattleTech rules and lets you change *anything* about your mechs! Find it with the Cappies and Canopians. NEW MECH: The MONSTER, a 150(!) These are a beta right now and will be subject to extensive changes, so don't get too attached just yet (it will always be save compatible though, so don't worry about losing your save). Hopefully it helps. Otherwise, installation instructions are as normal. New comments cannot be posted and votes cannot be cast, More posts from the BattleTechMods community. The AoE LRM has also been removed and replaced with AoE LRM ammunition. NEW BATTLE ARMOR: Inner Sphere Standard, the gold standard of IS battle armor. User beware. Fixed now. 29. so really it is for the fanatics or lunatics. NEW FUNCTIONALITY (kinda): bloodydoves the pilot now has bloodydoves the person's voice. Find it with the Rim Collection(!). Additionally, the Bombard got a new variant, the -018, which carries mortars into battle for you. See the FAQ for details, it's a little complicated. A few cockpits have had descriptions updated for clarity. #1. Machine Guns were modified again, they're still too easy to crit-kill stuff with so they changed again. NEW MECH: The Firefly, a 30 ton Star League scout. Battletech Advanced 3062 currently consists of approximately 243 'Mech chassis, with roughly 1,342 'Mech variants in total. A few new variants exist: Black Python BP-5, Dragon Fire-6F, a pair of new Imps. If you want to support BattleTech Advanced 3062 as well my other modding endeavors, then you can find me on Patreon, If you'd like to support BTA and my modding work, but Patreon isn't your jam, you can find me on PayPal. BattleTech Advanced 3062 Clan Update - New Career - Duration: 1:17:09. Find it with the smaller Periphery factions (Rim Collection, Circinus, etc). NEW FUNCTIONALITY: Pilot skills got a second pass. I know it's annoying but this is better for us all in the long run. The main areas of improvement are: ‘Mech and vehicle variants, gameplay options, Convoy AI, and mod support. Find it with the Davions, mostly, though it shows up with the Steiners too. We take our mercenary company into Clan territory in our first mod playthrough of Battletech Advance 3062. I agree if you were a complete nut about the TT game RT is great but it is machine heavy and very very hard on the player. NEW FUNCTIONALITY: Size Matters has been added to BTA. Find it with the Mariks. NEW FUNCTIONALITY (kind of): CleverGirl has been added to BTA. Every ammo and weapon with internal ammo now has a small cost associated with it for "refilling" the bin after missions. The Steiners field it. Clarified ammo names for display in contract. Spoiler Igelchen wrote: VampyLeute, wer denkt sich so einen Unsinn aus?Mission Grabräuber - verlassen SBVS Hangar: 1 Griffin 1 Black Knight, 1 Highländer SBVS?, 1 SBCS Atlas Mod. BattleTech Advanced 3062 Clan Update - Destroy Base - Duration: 51:57. A number of mechs and variants had hardpoints reduced (Vulcans, Titan-1A, Thunderbolt-9S, FS9-P), Added some new Background starting options: one for the OG campaign pilots and one for the "Voice Actor" pilots (Ledoux, Toufexis, Chaotic Harmony, Tex), Thunderbolt misiles have been buffed (better ranges brackets, more ammo per ton). sigh. This day one contract offer lets new players learn some of the ropes of our modified combat in a relatively safe environment. The Nuke still has a big roar though. It also includes extensive gameplay enhancements and aims to be a comphrensive upgrade to the base game experience. NEW MECH: The Wyvern, a 45 ton SLDF city fighter. Warning put on Zombie the pilot to not purchase them. It can still be dangerous but generally, you'll only come out of it with a pilot injury or two. NEW MECH: The Brigand, a 25 ton pirate laserboat. No more "prone mech shoots at dude on hill 2 miles away" silliness. "A New Beginning" - BattleTech Advanced 3062 - Clan Update - EP01 - Duration: 37:12. NEW MECH: The Sentinel, a 40 ton SLDF "scout" with a UAC/5 for reasons. Non-canon design. BattleTech Advanced 3062 is a download for the 2018 PC game BattleTech. There's a pair of Clantech Lancelots, the C and C 2, running around. MedBay 2 and MedBay Hospital have been buffed a little to help out with injuries both early and late. Working Rotary autocannons! He too is incredible. Charges have been fiddled with *again*, hopefully for the better. Some more spawning holes have been corrected and a few flashpoints have been bug fixed. Starting mech lists have difficulty descriptions so you know what you're getting into, roughly.